Archive | June 2017

Game Master Diaries #5: My Characters Concluded

Today is the final installment of the character close-ups that focus on the character creation and backstory process for each of the five player characters in my one-shot. Next week we will move on to a new aspect of Game Mastering, either making maps or dungeon design, I’m not sure yet which will be first. In the mean time, sit back, relax, and let me introduce you to Dmitri Hillseeker, the half-giant ranger, and Stanley Upton, the young human monk. Read More…

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Game Master Diaries #4.5: My Characters Continued

After a couple weeks of negligence due to preparing my other campaign for a long-awaited session (and also general laziness), Game Master Diaries are back! I am doing the rest of my characters this week, so I’ll be sticking them together into two posts with two per post, that way we can get on with something new next week. In this post we get to meet Jebediah Crushbone, the half-orc rogue, and Craig Craghammer, the dwarf wizard. Read More…

Game Master Diaries #4: My Characters

The time has now come to share the characters I have brewed up with you. For each of them I will share the character concept, some notes about the process that went into designing the character, and a brief background sketch of that character. All good parties have a leader, and that is who we’re starting with today. Allow me to introduce you to Bartholomew Goodbarrow, the halfling paladin. Read More…

Game Master Diaries #3: Developing Backstories

Last week I mentioned the idea of backstories briefly in an example, and as I was thinking about what to do for the next post I realized that this is a concept that needs to be talked about in more detail before we leave character creation behind. Unless your character is literally a newborn, they have a past, a history, a backstory, and that backstory can inform their choices and actions in the game just as much as the things written on the character sheet, perhaps even more. Everyone in your game needs some amount of backstory, from the players to the background NPCs to the monsters they fight in a dungeon. Even if you don’t end up using the elements of the backstory, it is still important to make them more real characters with motivations and a history. Nobody just comes out of nowhere, fully formed with no history, that’s not how things work, and it makes for flat, uninteresting storytelling. So let’s talk about the different kinds of backstories that you can use for your characters and NPCs to make your world a more well-rounded place. Read More…